2013 Clallam County Magic the Gathering Championship

On July 28, 2013, Anime Kat hosted the 2nd Annual Clallam County Magic the Gathering Championship.  The CCMtGC is an annual event were Magic the Gathering players compete in a Modern format tournament for large prizes.  The CCMtGC is in its second year and takes place during Port Angeles’ Arts in Action weekend.  In 2013, there were over $2,000 in prizes provide by several downtown Port Angeles businesses including Anime Kat, Mark’d Body Art, Northwest Fudge and Confections, and White Crane Martial Arts for the Clallam County Magic the Gathering Championship.  Just like last year, 8 players competed for the prizes.

2013 Clallam County MTG Championship Prizes

Championship Prizes

Here are the completed standings and what deck each player ran:

Rank          Name             Deck
1                  Mike               Melira Pod
2                  Aubry            Melira Pod
3                  Kelly D.         Boros Aggro
4                  Troy              R/W Token
5                  Ralph            Grixis
6                  Kelly T.         Nya
7                  Dylan            Affinity
8                  Jenny             Mono-W Solider

This year, we are pleased to announce that each round one match pairing was selected to be recorded.  Here are the four recorded matches:

In round 1, Troy (left) and Kelly T. (right) were paired. Troy won 2-1.

In round 2, Aubry (left) and Mike (right) were paired. Both players won their previous rounds. Mike won 2-1.

In round 3, Kelly D. (left) and Mike (right) were paired.  Going into the round Kelly D had one bye and one win and Mike had two wins.  Mike won 2-1.

In round 4, Troy (left) and Mike (right) were paired. Previously in the championships, Troy won 2 of 3 games and Mike had won 3 of 3 games. Mike won 2-0. Mike was the 2013 Clallam County Magic the Gathering Champion with an undefeated record.

2013 Clallam County MTG Championship Winners

Breimh’s Anime Review: Myself; Yourself

By Breimh

Myself; Yourself originally aired in 2007, released by Dogakobo, Pony Canyon Enterprises, and Happinet Pictures with storyboard by Shigeru Kimiya, directed by Yasuhiro Kuroda.
For the sake of parents’ business plans, Hidaka Sana moved to Tokyo. Five years later, he has become a high school student, and returned to his hometown, Sakuranomori. He feels uneasy because the streets of his hometown and his old friend he meets again have changed a lot since five years ago. The most changed thing is his childhood friend, Yatsushiro Nanaka. She used to smile sweetly with innocent eyes, but now she has withdrawn herself and is gloomy.
4 Stars – Remember the Good Moments, Toss Out the Bad!

Something I was always taught as a child was that we hold on to the memories that fill our hearts with joy and innocence, when we are young, and the bad experiences get left behind. Behold, an anime that teaches that this isn’t necessarily true! This beautiful story interweaves the memories of several friends who are reacquainting themselves with one another after their ring-leader returns to the region to attend high-school with them, after having moved away when still very young.

Drawn and colored in the more classic style, this anime may leave some wondering why it’s so highly praised, but most will soon see that the art is in the writing of the story and it’s characters as much as keeping true to more traditionally done inking elements. A precious, inspiring tale that leads through the lanes of memories – good and bad – to get to the heart of the issues surrounding each of these life-long friends. You may laugh or cry, but will want to watch the story unfold right to the end! (And, as a hint, do sit through the end credits too.)

Social Gaming (Playing well with others)

By Marcus T.

My first exposure to miniature gaming was in middle school. Chronologically, this took place around 1992-1993.  At the time, I was dabbling in tabletop RPG’s and assorted video games.  Then I went to my friend Jon’s house and it all changed.  He mentioned some game that his older brother was playing in the garage, and we ventured out there before long. The  were  just setting up a game of Warhammer 40,000 2nd Edition. (the game is currently on it’s 6th iteration)  The scene was like something out of a movie.  At first I thought I was looking at some crazy uncle’s elaborate model train diorama.  The table was easily 8 feet in length. At the end closest to us were rolling hills covered in light forestation, leading to a river winding through the table half.  Across this crystal blue ribbon was a forward firebase brutishly dug into the lovely green of the riverside, allowing the imperials a commanding view of anything coming down the valley.  I say valley because the other end of the table rose to a sub-alpine forest at the base of a mountain that rose two and a half feet above the base of the table. In miniature game terms, this is friggin huge terrain.  Not to mention it was a navigable mountain, with switchbacks and a plateau on the far side perfect for an artillery park. (the player on that side of the board actually used it as a launch pad for his myriad jump troops)

I want to set the scene here as it is pivotal in understanding this hobby.  Following my eye popping first look at the table, I was delighted by the quality of their models.  Closest to me was a fellow I came to know better over the next few years, Seldon Norman.  I don’t know if he is still around but I blame him for my miniature wargaming bug.  He used a combined force of Imperial Guard and Blood Angel Space Marines, versus the brightly colored Eldar warhost belonging to my friend Jon’s brother (name lost to the ages).  The table was immaculate, the models were all lovingly painted, and a fantastic story was unfolding in front of us. The cinematic quality of the battle was palpable. A hobbyist’s dream.

20 years later, my favorite thing about that Saturday afternoon is not listed above.  I’ve come to realize that the most memorable quality of that game was the courtesy and consideration of the players.  They agreed to keep army lists secret from each other, trusting that there would be no threat of cheating and waited excitedly to see what the other would bring to the table.   They even took turns leaving the garage to allow the other to deploy his troops in secret. I recall one instance where Seldon pointed to a copse of trees and exclaimed, “YOU HAD SNIPERS THERE THE WHOLE TIME???”  His delight at being cunningly outmaneuvered matched his dismay at what was about to happen to his troops.   There was no trash talking or aggression other than friendly banter and polite reminders if the opponent forgot to move a particular unit.   They helped each other to provide the best game experience possible.   Not for a moment did they consider winning by taking advantage of the other or using some strange loophole in the rules.  Neither fielded armies that would be considered weak, but they were not powergaming.  They used very well rounded, sensible forces that fit their play-style AND fit the spirit of the games background.

Looking back it seemed that they were fencers, politely engaging in a friendly match interspersed with sips of tea and a jaunty British accent.  They were totally committed to destroying the other, but would never sacrifice mutual respect to do it.

What the hell is the point of this you are likely asking at this point.  Well I’m glad you asked.  Since that fateful day, there has been a development in the gaming world. I’ll call it “Competitive Jack-assery (CJA)”.   This is condition, marked by excessive internet research, over indulgent dice calculations, and in severe cases cheating has become more prevalent in the modern gaming paradigm.  Perhaps it’s the demographic.  Are the cases of CJA happening because the average age of the gamer is getting younger?  Is the immaturity of youth to blame?  Perhaps it is the game developers allowing and even encouraging competitive level tournament play.

We are slowly forgetting the point of games like Warhammer.   At no point should anyone feel the need to cheat at a game like this. What exactly would the point be?  At least in major sporting events there is money to win.  At the tournaments my group regularly attends, there is a box to check on the scoring sheet for each game that if marked indicates that you had an enjoyable game with a noble opponent.  This shouldn’t be on the paper because EVERY GAME should be enjoyable and had with a noble opponent.

The OBJECT of miniature wargames is to win, defeating your opponent and scattering his forces to the four winds.

The POINT of miniature wargames is to have a good time, engaging a fellow hobbyist in a mutually enjoyable match.

It is also important to know what to do if, despite your best intentions, you find yourself at a table with someone suffering from CJA….but that is a story for another time.

Magic 2014 Core Set Prerelease

The newest Magic the Gathering core set is here!  This annual release forms the base set of cards for tournament play and for set rotations.  Typically, the majority of the cards are reprints from previous core sets while only a few are new introductions.  Core sets characteristically contain more cards than expansion sets.  Core sets also differ from each years’ new set by not, usually, introducing new game play mechanics.  Core sets are designed for newer players to begin simply and experience players have a way to flesh out their decks.  Unlike the rest of the year’s releases (called a block)  there is no real storyline to the core sets.

The prerelease for the core set is a change to see what impact the new cards will have on the game for the next year.  As always, Anime Kat is here to make sure you have a fun time trying out the new cards.  We want to thank everyone who were able to make it out for the event.  Good luck with this year’s core set; just watch out for the Slivers!

M14 Saturday Sealed Winners


M14 Two Headed Giant


M14 Sunday Sealed winners


Breimh’s Anime Review: Another

By Breimh

Another by Sentai Filmworks and Seraphim Digital, story by Yukito Ayatsuji, art by Noizi Ito, 2012 – When Kōichi Sasakibara transfers to his new school, he can sense something frightening in the atmosphere of his new class, a secret none of them will talk about. At the center is the beautiful girl Mei Misaki. Kōichi is immediately drawn to her mysterious aura, but then he begins to realize that no one else in the class is aware of her presence.
3 Stars – It’s so hauntingly alluring!

Not the high school class I would want to be part of, our story begins with a boy entering his school-year a little later than his classmates, and finding himself making mistakes from the start, due to strange occurrences and odd individuals he tries to befriend.
Beautiful mixtures of CGI and traditional artistic mediums add to the alluring, well-paced mystery that unfolds. This is one that will keep you on the edge of your seat as you watch. Squirm and cover your eyes if you must, as the graphically macabre scenes play out, but be sure you peek through your fingers so you don’t miss out on any clues along the way!