Game Review: Bananagrams

By Drew

 

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Background
Bananagrams is a tile laying game where the goal is to be the first player to complete a word grid after the pool of letter tiles has been exhausted.

Initial Thoughts
The game is inexpensive and very quick to learn.  It uses elements from Scrabble and Boggle; so, players familiar with those games will have almost no learning curve.  Bananagrams is a multiplayer game, but you have little interaction with the other players.  The only player interaction is racing to complete your grid first after the last tile has been drawn.  There are no turns.  Everyone places at the same time.

Review
Pros: Bananagrams has very high replayability.  Its easy rule set makes getting new players up to speed a quick process.  If you get bored with the base rules, there are variants to the game that people have posted online.  The game has a heavy dose of luck which does help level the playing field when playing with poorer spellers.  Bananagrams is great for causal gamers and those looking to take a break from more complex games.  The only set up is placing all of the tiles into the middle of the table face down.

Con: I have few, if any, complaints.  The game does bounce between being skill based and luck based, but many games are.  The basic game can get repetitive if you play too many rounds, but that’s while variants exist.  The pieces are high quality.  The packaging is very thematic (it’s a zip up banana), but it can make putting Bananagrams away more difficult.  You can’t just put it at the bottom of your game pile.

Final Thoughts
This game is loads of fun, quick to teach, quick to set up, and a great breather from more complex games.  It’s fun for heavy table gamers and casual players.  Each round is short, and you can keep playing rounds until you are bored with playing making the game last essentially as long as your group wishes.  I highly recommend playing this game.

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Game Review: Pathfinder Adventure Card Game: Wrath of the Righteous

By Drew

 

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Background
The Pathfinder Adventure Card Game is from the same company that designs the Pathfinder role playing game.  The card game is a cooperative game for 1 to 4 players (up to 6 if you get the expansions).  Each player’s character is made for a deck of cards, stats, and class (familiar to all roleplayers).  You’ll improve your character (specifically the deck you use) by earning or finding new spells, items, upgrades, and other loot to change your deck.

According to Paizo, “the adventure begins with a Base Set containing nearly 500 cards, including the first chapter of an Adventure Path that offers your characters interesting locations to explore, monsters to fight, and villains to hunt down, as well as piles of weapons, spells, armor, loot, and everything you need to build you own unique character deck.”

Initial Thoughts
Getting into the Pathfinder Adventure Card Game is for only dedicated players.  The full Adventure Path will take you months to play (assuming a season a week like my friends).  The base game is only around $60.  However, the base game is only the first of many parts to the Adventure Path.  With 6 expansion decks at $20 a piece, the full adventure will be over $200.  If you want extra characters, items, and the ability to have up to 6 players, it’s another extra expansion.  However, there is enough content to last 7-12 months depending on how frequently you play.

Review
Pros: I enjoyed the mix of a card game and the idea of leveling up and gaining new equipment.  The story was a little thin, but most card games, if they even have a story, ignore it during the actual game play.  The full Adventure Path can take awhile to play.  The group I play with has been playing almost weekly for three months, and we are not finished with part 1 yet.  At the rate we are going, when we finish, we will feel as though we accomplished something.  New players can join at any point and other party members can sit out if they can play that session (although if you sit out you miss out on possible loot).

Con: I have two main complaints.  First is the price.  Yes, the game is expensive if you want to do the full Adventure Path (about $200).  If you are a fan of collectible card games or miniature war games, you may not have sticker shock.  For others, here is my reasoning.  If my friends and I are actually going to play it through, then the price is fair for the total hours play (100+).  If you think you will only play a few times, only get the base game.  It’s much cheaper, and you can try it out.

My second complaint is the potentially repetitive nature of the game.  Once you learn the game play, each session consists of using your cards to defeat other cards until the boss creature is found and destroyed.  Unlike Magic: the Gathering, there doesn’t seem to be too many synergistic decks you can make out of found loot.  Rangers take range weapon cards; paladins take swords, and so on.  However, we are still early in the game, and that may change.

Final Thoughts
In the end, the question is, “is this a fun game and worth the price?”  My answer is yes.  After you get over the potential sticker shock, the game will provide, by my estimation, over 100 hours of game play.  This is a card game with loot that carries from session to session and the ability to add and drop players from session to session.  My friends I and are looking forward to the day we finish the game and have a feeling of accomplishment we’ve never had with a cooperative card game before.

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Game Review: Machi Koro

By Drew

Machi Koro

Background
In Machi Koro, 2-4 players roll dice and spend money to buy properties for their city.  The first player to construct four special building completes their city first and wins the game.

Initial Thoughts
Each type of property (wheat field, bakery) have their own effects normally related to income.  Some effects can happen on anyone’s turn and others only happen on the active player’s turn.  Some of the cards are more useful during the early stages of the game and others are more useful during the end of the game.  The variety of card mechanics means there is no one specific way to win.

Review
Pros: The base game is simple and easy to learn with the expansions adding different layers.  Even when teaching new players, games last about 30 minutes.  There is a good mix of strategy (which property do I buy) and luck (you need to roll dice well to win).

Con: Although you can play with 2 players, I suggest at least 3 players.  The problem we ran into when playing with only 2 players is it removes much of the strategy.  While there is no guaranteed “buy properties in this order” method of winning, having only 2 players made it much easier to do the same thing each game and consistently win.  There is only a limited numbers of each properties.  With 4 players, you may not be able to buy the properties you want.  With only 2, you pretty much can buy exactly what you want.  At that point, the game becomes only about dice rolls.

Final Thoughts
This is a fun game that is easy to teach new players, is quick to play, has light strategy, and is expandable with the expansions.  If you like building style games, give Machi Koro a try.

Machi Koro

Game Review: X-Wing Miniature Game

By Drew

Background
In X-Wing Miniatures Game, you control ships in ship-t0-ship space combat from three different Star Wars factions: Imperial, Rebel, and Scum.  All of the miniatures come prepainted.  The game is designed for small battles of only a few ships on either side.  Each ship offers several different pilot choices as well as different upgrades to make the ship more effective.

Initial Thoughts
The game is very easy to learn how to play.  We have players as young as 9 years old playing.  The game has a chess-like strategy element to it that allows more advanced players to continue enjoying it.  Having played many, many miniature games, it’s nice to have one that doesn’t require me to paint the miniatures.  The stock paint jobs are well done.  However, the ships are easy to repaint if you are so inclined.  There is a bit of a collected aspect to the game.  Different upgrade cards are only available in different ship boxes.  While they are not randomize (you know exactly what’s in each box), you will find yourself buying ships you may not want just to get the upgrade cards.  The game is one of the most balanced miniature games I’ve seen.  There is no “automatic winning” list to play.

Review
Pros: Inexpensive compared to most miniature games.  The base game is $40 and extra small ships are $14.  $100 will get you a tournament level amount of models.  Very easy to learn but with enough strategy to keep the game fun and interesting.  All of the ships and pilots are from established Star Wars canon and not created solely for the game.  The models come prepainted with nice paint jobs.

Con: Limited amount of ship choices and factions.  Currently, there are only 3 factions with each having around 12 ship choices.  Ships are only from after Star Wars New Hope.  Upgrade cards are only available in specific ships.  There are no booster packs offering random cards, and you may end up buying ships you don’t want just to get certain cards.  The ships come prepainted.  If you are more heavily on the hobby side of miniature gaming it can be a negative, but the ships are easily repaintable.

Final Thoughts
Play this game.  It’s fun, easy, and cheap.  First time you blow a Tie Fighter up with an X-Wing, you’re going to want to collect all of the models.

Game Review: Infinity the Game

By Drew

Infinity is the first Featured Game of the Month for Anime Kat, and with that, the first game to get a review.

Background
This is a miniature hobby game where players buy 28mm high metal miniature model kits, paint them, and then play the game.  From their website: “Infinity is a tabletop wargame in which sci-fi themed miniatures are used to simulate futuristic skirmishes.

Infinity recreates Direct Action operations, high-stakes missions in the battlefront or behind enemy lines, where victory or death are a trigger pull away.  Players command a small group of elite soldiers, chosen for their adequacy to the mission parameters at hand.  Each battle calls for a different composition, and building an effective team from hand-picked members of different regiments is key to a successful operation.

Infinity is a groundbreaking, dynamic system that allows you to make meaningful, fun choices throughout the entire game sequence, and gives you the tools to implement any number of strategies with realism and flexibility.”

Initial Thoughts
I really enjoy Infinity.  There are currently 8 factions with their own play styles.  The art style is very anime/manga inspired.  Unlike some miniature games, the scale of your force is smaller.  An Infinity player typically has between 5 and 10 units to his or her side.  Aside from being tactically more manageable, it also means players don’t need to purchase as many models to play making the game more affordable.  With the mechanics, there is no waiting for your opponent to finish before you can do anything.  Your units can respond to actions taken by your opponent while it’s your opponent’s turn.  There is really no down time for either player.  You don’t have to wait until it’s your turn to shoot back at your opponent.

Review
You may not agree
Pros: Inexpensive (a good starting army is $55 and the rule book is legally available online for free), Both players are active (you still have options of play when it’s your opponents turn), Interesting mechanics (hackers, camo, mechs, paratroopers, minelayers, and more), Smaller army force, the rules are less complex than many other miniature war games

Con: Metal models (makes kit bashing more difficult), not all named units have a representative model, Smaller army force (there are no real vehicles except for mechs)

Final Thoughts
Regardless of if you are an existing miniature wargaming fan or new to the hobby, Infinity is a good game to try out.  The relatively low cost of the models, free access to the rule book, and the less complex rule set of other miniature games makes Infinity one of my favor miniature games.

Nomad faction Starter Pack

Wizards University 2013

By Drew S.

On November 14, 2013, I had the opportunity to go to Wizards University.  Wizards U was a retailer only event put on by my Magic the Gathering supplier, Magazine Exchange.  Wizards U was a day filled with fun, spending time with other store owners, and learning how to strengthen my relationship with Wizards of the Coast to improve the store.  There were about 120 people with store owners as far away as Rhode Island and Florida.

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The entire day was filled with opportunities to learn new things to improve the store.  For those curious, I’ve list the schedule and some of my thoughts on how I can use the ideas presented to better Anime Kat and the community:

8:00 to 9:00 AM: Breakfast

It’s always nice to start of with a nice bacon and eggs breakfast…especially if it’s provide for me.

9:00: Introduction from Roger of Magazine Exchange Inc.

It was nice to put a face to a name in my email’s inbox.

9:15 to 10:00: “Community Building & Engaging the New Customer” with open discussion: Mark Price of Wizards of the Coast

Wizards of the Coast did a study: How do new players prefer to learn Magic – read the instructions, one on one instruction, or using the How To of Duels of the Planeswalkers.  What they found was 2/3 of new players preferred learning using Duels of the Planeswalkers.  Players preferred using Duels of the Planeswalkers because it engaged the players with the back store of the game, it scaled difficulty with the new players abilities, and each match revealed new rules.  I want to see about getting Duels of the Planeswalkers in the store for new players.

The discussion also lead to community outreach.  One of the ways is to get involved with the Boy Scouts of America.  The Boy Scouts offer a merit badge in Game Design.  I’m already a Scoutmaster for a local Boy Scout troop.  I’m now also a registered merit badge counselor for the Game Design merit badge.  If you or anyone you know would be interested in earning this merit badge and live near Port Angeles, WA, please contact me at Anime Kat, and I will gladly help you.

10:00 to 10:15: Ultra-PRO Presentation

Ultra-Pro told ups about some of the new product that will be coming out soon.  There are two product that I’m on the look out for.  The first is a new premier sleeve.  The sleeves are said to out perform Dragon Shield.  I was allowed to play with a deck sleeved in them.  The welded seams appear strong than in a normal Ultra-Pro.  I’m a mash shuffler.  I separate a deck in half and then push the stacks back together.  The new sleeves made this method very, very smooth with no catching of corners.  When the deck was placed on the table, none of the cards slid.

1459298_586686498070284_372160199_nThe second product is a new deck box.  The boxes are leather-like and have your choice of Planeswalker or different mana symbols.  A magnet keeps the deck box closed with a soft inner liner.  Unlike the ones we already have, the new ones holds up to 200 sleeved cards.   My favorite part is the adjustable divider that allows the dual compartments different sized decks and room for oversized cards.

10:15 to 10:30: Break

10:30 to 11:15: “Beyond Advanced – Running Premier Level Play”: Mark Price of Wizards of the Coast

Anime Kat is not an Advance level store yet.  However, we are very close to meeting the criteria.  Once we do, we can run Premier events.

11:15 to 11:45 Araca Group & Red Monkey presentations

The Araca Group is who makes the licensed Magic t-shirts.  The interesting thing I learned was that although Walmart carries Magic shirts, they are not the same ones I can order.  Red Monkey makes lifestyle products.  The make beautiful, hand made in Portland, wallets, leather goods, messenger bags, and other items.  Even if we don’t have any of these items in the store at the moment, I will gladly show you some pictures and place a special order.

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12:00 to 1:00: Lunch

1:00 to 1:15 Store Improvement Scholarship Program: Roger of Magazine Exchange Inc.

Magazine Exchange is offering 5 – $1000 store improvement scholarships.  I don’t want to ruin the surprise if I’m awarded the scholarship, so I’m not telling exactly what I’m planning.

1:15 to 2:15: “Wizards Play Network Tools & Resources” with open discussion: Mark Price & Stephanie Speece of Wizards of the Coast

We were given time to complain about what we didn’t like about the Wizards Play Network to the guys at Wizards.  Most of the suggestion revolved around the software store owners use to run Wizards events.  Even if everything suggested is put into practice, it’s unlikely players will ever see any changes.  Everything focused on making it easier and faster for us to use the software.

2:15 to 4:15: Magic Event with live Wizards Even Reporter demo: Hosted by John Grant of Wizards of the Coast

During Wizards U, we had a chance to play a free, causal, sealed Theros event.  Sadly, I didn’t pull very good cards (or I don’t know how to work with what I did pull) and didn’t do very well.  But, I did have fun and met new people and that’s the whole point of playing card games.
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4:15: Closing comments and Raffle Prizes

Everyone had a lot of fun, and learn new things to take back to their stores.  What better way to end a day than with raffle prizes and gift bags!  I won a From the Vault: Realms among other things.

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If you are curious about what else I’ve learn, or you have suggestions, feel free to contact me via Facebook, our website, or stop in a talk to me.

From Wizards of the Coast to Anime Kat to You: Part 4

By Drew S.

Sorry for the delay since the last article about running Magic the Gathering prereleases and releases.  If you are just starting to read the “From Wizards of the Coast to Anime Kat to You” articles, I suggest you start with Part 1.  The very reason I’m behind in writing is the subject of today’s article.  There are at least two events that go on after the prerelease and release for a new Magic the Gathering set is releases.

The first event after the release is the formation of a league.  For the most current set, we ran the Dragon’s Maze League.  The league is Sealed Deck event.  Players receive a set number of booster packs to build their decks.  Unlike a normal Sealed Deck event, the league lasts over the course of five weeks and new players may join at any point of the five weeks.  During each new week of the league, players may one more booster pack to supplement their league deck.  The players’ decks remain at Anime Kat for the duration of the league, and players may not trade or buy individual cards to supplement their league deck.  Only the league booster packs may be used.

Each participant must play three matches per week, for a total of fifteen over the course of the league.  Players joining the league late or players that missed a match can play extra matches to catch up to the current match cap of three times the current total of weeks of the league.  There is always an “official” league night, but players may play league matches at any point at Anime Kat.  At the end of the five weeks, we give out prizes to the top players.

Pentagon of the colors of Magic: The Gathering.

Pentagon of the colors of Magic: The Gathering. (Photo credit: Wikipedia)

The other main event after the release of a new Magic the Gathering set is Magic Game Day.    Magic Game Day is always run a month after the last set release.  The event features the Standard format and is designed to showcase the newest cards available.  Special commemorative foil cards and are given to each participant and Top 8 competitor while the supplies last.  We typically have a few extra prizes as well.  For many players, the best part is we run the Magic Game Day as a free event.

It has taken be about two months to explain what I work on each time a new set of Magic the Gathering cards is slated for release.  That is about how much time I spend of each prerelease and release.  As soon as one set if finished (and usually before the League is finished) I’ll start work on the next set release.  It keeps me busy, but I wouldn’t be doing it if it wasn’t fun.

From Wizards of the Coast to Anime Kat to You: Part 3

By Drew S.

In the last article, I explained what I work on to get everything ready for the prerelease and release.  Now, I explain what I do during the big days.

First up is the prerelease.  The prerelease always happens the weekend before the release.  The prerelease is a chance for Magic players to play with the new cards before they are official on sale.  For both prereleases, my day starts earlier than normal.  I arrive at least an hour earlier than I normally do.  That gives me the time I need to clean up from the previous day’s events (Friday Night Magic for Saturday’s prerelease or Saturday’s prerelease on Sunday.)  Typically cleaning up involves taking out the trash, cleaning the bathroom and tables, and vacuuming.

When I’m done cleaning up, I put up any extra decorations I have for the event.  Frequently, I try to get balloons to place around the store.  For the Return to Ravnica prerelease, I got combinations of balloons in the guild colors.  I try to use the last bit of time before opening the store to set up the additional tables and chairs.

At 11am, I open the store.  For most of the prerelease, there is a small crowd waiting to get in.  As the players wait for the event to start, I work on registering everyone.  All players need to have a Duelists’ Convocation International number (more commonly called a DCI number).  Repeat players typically already have a DCI number.  For newer players, I work on having them registered.

Once everyone is registered, the event is ready to start.  To actually run the event, I use the Wizards Event Reporter.  WER is Wizards Event Reporter: the event scheduling, running and reporting tool for the Wizards Play Network.  The WER makes it easier to run Magic events.  The software suggests how many rounds to run based on the number of players.  Each round, the software determines the new round pairing using an algorithm I don’t fully understand.  The WER also determines the player’s standings based on a large number of factors.  For those interested, you can read the full manual on Magic tournament rules.  The WER is what determines tiebreakers determines pairings.  This is what the players should be mad at if they drop in standings at events.

After all of the rounds are played, I get to give out the prizes.  That is my favorite part of the event.  I try hard to make sure at least 1/2 of the players get to leave with what they would consider a good prize.  Once in a while, I’m not able to do that.  At the Gatecrash release event, we had almost twice the number of players that I was expecting.  I was only able to give out prizes to a few of the players.  I used that situation as a learning point and revamp how we give out prizes.  Now, more players should receive prizes.

When the last player leaves our last event on Sunday, I’ve been at the store for about 12 hours.  I will lock up the store and worry about cleaning it on Tuesday.

During the week leading up to the big release on Friday, I receive my shipment of cards.  Before Friday, I will put all of the new items into our inventory.  Then,I will spend several days re-pricing all of the current card binders.  I like to have the most current card prices.  When that’s done, I will open between 1 and 3 boxes of the new cards, organize them into common, uncommon, and rare/mythic, and them price out the cards.  This way the cards are ready to be sold on the release day.

The release is always Friday.  The event is ran similar to the prerelease events (I use the same procedure of registering and using the WER), but the release event will last longer than most of the other events.  When the last player leaves, I will be at the store for about 13 hours.

The prerelease and release events are very time consuming for me.  However, I enjoy running the events.  For many of the players in the area, the prerelease or release event is the only time I get to see them.  I bet you thought I was done with a new set of cards after the release.  Not yet.  I still have a few events to organize after the release.  I’ll explain them in my next article.

From Wizards of the Coast to Anime Kat to You: Part 2

Magic: The Gathering card back

Magic: The Gathering card back (Photo credit: Wikipedia)

By Drew S.

In the last article I explained how the store level determines what we can and can’t do before the prerelease and release even happens.  Now, I’ll explain what happens during the lead up to the prerelease and release.

A day or two after the last release I will know when the next one will take place.  It is normally three months later.  At this point it is too early for me to do anything other than post that there will be prerelease, release, and Magic Game Day events on the correct days on our calendar page.  The listing only states what days the events will be.  I don’t have any other information at that time.  Even though I run the Magic the Gathering events, I don’t receive any information faster that what is released to the general public.

I typically find out what our allocation for the prerelease is about 6 weeks before the event (read about allocations here).  This is also when I find out what extra prize support I’ll get to use during the event.  Once I have that information, I work on creating posters for the prerelease and release that announces all of the important information.  It takes me a day or two to make the posters and a few days to get them back from the printers.  I also use this information to update our calendar page.

Four weeks before the release date, I will learn what my allocation will be for the release day.  Now I know how many boxes of cards I will be able to sell when the cards are officially released.  That also means I can start taking preorders.  I’ve heard of businesses that presell more cards than they received, because they took orders before they found out their allocation.  I choose to only resell 1/2 of my allocation.  That leaves plenty of boxes to sell after the presold boxes are picked up.  The store also offers a nice discount on presold boxes.  I also start taking preregistration on the actual events during this time.

At some point between one and three weeks before the prerelease, Wizards of the Coast will contact me.  They will explain any peculiarities with how the prerelease or release will run (such as the Helvault or Implicit Maze).  I will also receive my in-store display kit.  The kit will include posters, signs,  promotional cards, and any other special items the store may get for the release.

The Thursday before the prerelease I will receive my prerelease card shipment.  In the cases such as the Return to Ravnica block, I will spend time organizing the prerelease material into guilds.  The Friday before the prerelease, I will spend extra time after that night’s Friday Night Magic cleaning the store extra well.  Not only am I proud to have a clean and fresh smelling store, but I know that I won’t have time to do it Saturday morning before the players arrive.

Before the first player checks in the Saturday morning of the prerelease I have already spent about 30 hours working on the events.  But, when I see everyone having fun I know that the time was well spent.

Check the blog in a few days for the next part of “From Wizards of the Coast to Anime Kat to You” where I discuss how I spend my time during the prerelease and release.

 

Sakura-con 2013: A Weekend in Review

Sakura-Con logo.

Sakura-Con logo. (Photo credit: Wikipedia)

By Drew S.

Every year during Easter, Sakura-con fills downtown Seattle with all types of anime, manga, Japanese culture, nerd culture, and everything else of an otaku might light. My wife and I were fortunate to be able to go this year. For those unable to attend (or simply want to know what I did while I was there), I’m writing about the panels and events I went to.

AMV

An AMV is an anime music video.  Editors cut and paste scenes from different anime set to music.  This year I went to the yearly AMV contest and the AMV Sing-A-Long.  I had almost the most fun of the convention at the Sing-A-Long.  Every song chosen Robynn and I know well.  The pairings of anime to music was hilarious, and there were several Disney songs that were very well done.  However, I want to give a special high-five to the version of Bohemian Rhapsody using Azumanga Daioh.

Funimation Industry Panel

Funimation was kind enough to host a panel that showcased some the current, popular anime they are working on.  Anime New Network has a very nice write up of the panel.  The write up is so nicely done that I would basically be copy their article.  So, instead, I’ll link to the article (which even includes all of the Q&A) and only write feelings about some of the shows that were showcased.

I’m really happy to see the release of Baka & Test season 2.  However, it was a different anime that caught my eye: Is This a Zombie?  The plot is hilarious and confusing, so I’ll steal from Wikipedia: “Ayumu Aikawa is a zombie resurrected by a necromancer named Eucliwood Hellscythe after being killed by a serial killer.  As he tries to make the best of his undead life, he encounters a Magical Garment Girl named Haruna and inadvertently takes her magic powers, being forced to become a Magical Garment Girl (and thereby crossdress) in the process. With Eucliwood, Haruna, and a vampire ninja named Seraphim living with him, Ayumu helps battle demons known as Megalos while trying to figure out the mystery behind his own death.”  I think this will be an anime worth watching if you like a little weirdness and confusion thrown into your violence.

Do You Really Wish Your Life was Like a Videogame? (“Glitch” web series screening)

I was able to attend the screening of the first season of the web series Glitch.  From the website: “Glitch is a mild-mannered, ordinary decent nobody, who is going through a something of a quarterlife crisis.  In a classic storytelling cliche he makes a wish (that his life was more like a video game) and it comes true – only instead of something awesome and actiony, he is instead plagued by video game glitches. Hi-jinks and the premise of the entire show thus ensue.”

I found the show charming and funny.  There were plenty of video game references throughout, but it didn’t feel over done.  The pacing was even. Without giving away a major plot point, I really enjoyed the “Deus Ex Machnia Achievement” pop up when the plot point was solved by a deus ex machnia.  If you have a couple of hours to kill, I’d watch the first season on YouTube.

Otaku 25 and Older the Third

This is one of the panels I went alone to (Robynn’s not 25 yet).  This was a pretty cool panel with an older group of anime lovers than I’m used to being around.  We discussed our favorite anime, newer anime, cosplaying and talking about the younger crowd.  They group that organized the panel actually recorded the whole thing.  You can find all 7 parts on one of their YouTube channel.  However, I did get to get up and talk about three of my favorite anime.  Check me out starting at about 8:50.

Charity Auction

Each year Sakura-con has a charity auction.  I was able to attend and bid on items to help the Make A Wish Foundation.  There were many great items, most of which were out of my price range.  The keynote item was a one of a kind, done at Sakura-con, signed, stamped, illustration by Toshihiro Kawamoto (the character designer and animation director for Cowboy Bebop) of Spike and Faye.  Anyone that knows me knows that I love Cowboy Bebop.  However, the piece went for $3,100.  Even Robynn said no after bids at that point, and she’s an enabler for me when it comes to buying one of a kind piece.

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I could have been mine…for the cost of a used car.

However, the piece I was really interested in was a poster of the anime Blue Gender that was signed by the original English voice actors.

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Am I the only one that likes Blue Gender?

 

We had to leave the auction early, and I was hoping they would get to it before I had to go.  It was the last item before we took off.  When the auctioneer asked, “Does anyone like Blue Gender?” Robynn and I were the only ones to yell out.  He actually looked around, shrugged, said, “OK,” and then walked over to Robynn and me to address us personally.  The bidding started at $35 and both Robynn and I raised our hands.  The auctioneer asked if we were bidding against each other.  I loudly exclaimed that no; we are married.  The whole room laughed.  I almost got the poster for $35, but someone in the back room raised it to $50.  I ended up getting it for $75 which was half of what I was willing to pay for it.  You can check it out hanging up in the store.

Check me bidding for my poster in the upper right.

Check me bidding for my poster in the upper right.

Sakura-con 2014

There was much more that Robynn and I saw and did at Sakura-con.  However, I tried to write about some of the things I remember really well.  We are already looking forward to next year’s Sakura-con.  For 2014, Robynn may get a booth in Artist Alley, and I’m going to see about running a panel called “So You Want to Own an Anime Store.”  We’ll keep you posted on if we manage to do either of those.